Consider “gamification” when planning your engagement strategy. Gamification is the application of gameplay mechanics to other activities such as education or marketing. While gamification may conjure images of video games, you can also incorporate basic gameplay principles to complement and enhance your learning programs. Games can help refresh content, incentivize learning, socialize desired behaviors, and intermix learning opportunities into non-training environments like Town Hall meetings or breakrooms.
In this section of the Toolkit, you will find several examples of low- or no-cost games employed by members of the Alliance to Stop Foodborne Illness. These games are not to meant to replace your current training and education programs but can serve as inspiration or be adapted to supplement to your existing formal learning curriculum.
Have you used gamified learning at your organization? Tell us about it! By sharing your experience, you can help other Toolkit users and inspire new resources.
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